This, finally, is Bioware world-building with the mythic sweep of a Peter Jackson or Todd Howard, cultivating a sleek, reimagined, wildly blown up rendition of writer David Gaider’s fantasy preserve that feels at once grander and more holistic, a world whose craftsmanship you can admire and at points obsess over and occasionally even gawp at. But here it employs them on a scale we haven’t seen since a meme about career-ending missiles graced one of the most popular shows on TV. Dragon Age: Inquisition, the latest installment for game consoles and Windows, isn’t a seas-parting rethink–it’s invested in the same basic ideas about roleplaying as its predecessors.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |